Sprite info:

LUT appears to be at ~ 3CC70 in Doom8HR_101 

try altering this, rather than altering the text tables, which is silly

Other stuff:

Whats at ~ 47AC8 in Doom8HR_101 - some kind of LUT?
what's it alter? - find out - number could be related to sound pointer
offsets - offs to text section (but literal, not +&8000)
